Skip to content

Oaken Tower Overlay

Items

258 items from the game's language files. The rule text is given for every tier.

258 items

For 98 items pack and rarity are still missing. The tool fills them in as they show up in the shop — nothing is guessed.

A Thousand Cuts

A Thousand Cuts

Forged Neutral Melee

  • Tier 1 When another sword triggers, trigger this.
  • Tier 2 When another sword triggers, trigger this twice.
  • Tier 3 When another sword triggers, trigger this 4 times.
  • Tier 4 Start of Combat: Permanently gain +10 damage and trigger this infinitely.
Amber

Amber

Epic Crystal Melee

  • Tier 1 On Trigger: Trigger crystal item to the left of this.
  • Tier 2 On Trigger: Trigger crystal item to the left of this twice.
  • Tier 3 On Trigger: Trigger crystal item to the left of this thrice.
  • Tier 4 On Trigger: Trigger crystal item to the left thrice and permanently give it +1 bleed.
Amethyst Bow

Amethyst Bow

Rare Crystal Ranged

  • Tier 3 On Trigger: 10% chance to apply +12 bleed.
  • Tier 4 On Trigger: Gain +1 bonus bleed and 10% chance to apply +12 bleed.
Anvil

Anvil

Legendary Neutral Melee

  • Tier 1 On Trigger: Gain +1 iron stack per sword. At 20 stacks: Gain a random Forge Blade.
  • Tier 2 On Trigger: Gain +2 iron stacks per sword. At 20 stacks: Gain a random Forge Blade.
  • Tier 3 On Trigger: Gain +3 iron stacks per sword. At 20 stacks: Gain a random Forge Blade.
  • Tier 4 On Trigger: Gain a random Forge Blade.
Arcane Cleaver

Arcane Cleaver

Rare Arcane Melee

  • Tier 3 On Trigger: Permanently gain 2 random debuffs.
  • Tier 4 On Trigger: Permanently gain 4 random debuffs.
Arcane Essence

Arcane Essence

not recorded yet

  • Tier 1 Use on item to give it the Arcane tag.
Arcane Mace

Arcane Mace

Common Arcane Melee

  • Tier 3 On Trigger: Permanently gain a random debuff.
  • Tier 4 On Trigger: Permanently gain 2 random debuffs.
Arcane Orb

Arcane Orb

Epic Arcane Melee

  • Tier 1 On Trigger: Permanently give Arcane item below +1 random debuff.
  • Tier 2 On Trigger: Permanently give Arcane item below +1 random debuff twice.
  • Tier 3 On Trigger: Permanently give Arcane item below +1 random debuff 4 times.
  • Tier 4 On Trigger: Permanently give Arcane item below +1 random debuff 6 times and trigger it.
Arson Bomb

Arson Bomb

Rare Goblin Ranged

  • Tier 4 On Trigger: Permanently gain +20 Burn.
Astral Hammer

Astral Hammer

Legendary Neutral Melee

  • Tier 1 Start of combat: If you have at least 4 Maces, reduce cooldown to 1 second.
  • Tier 2 Start of combat: If you have at least 4 Maces, reduce cooldown to 0.5 seconds.
  • Tier 3 Start of combat: Reduce cooldown to 0.5 seconds and gain +3 damage per Mace.
  • Tier 4 Start of combat: Gain +50 damage and trigger this infinitely.
Astralis

Astralis

Forged Moon Melee

  • Tier 1 Start of Combat: Give your swords +1 bonus multicast.
  • Tier 2 Start of Combat: Give your swords +2 bonus multicast.
  • Tier 3 Start of Combat: Give your swords +4 bonus multicast.
  • Tier 4 Start of Combat: Permanently give your swords +4 multicast.
Bat Wing

Bat Wing

Legendary Dark Ranged

  • Tier 1 Start of Combat: Permanently gain +3 multicast.
  • Tier 2 Start of Combat: Permanently gain +6 multicast.
  • Tier 3 Start of Combat: Permanently gain +12 multicast and +25 damage.
  • Tier 4 Start of Combat: Permanently gain damage equal to this item's multicast.
Beetle Potion

Beetle Potion

not recorded yet

  • Tier 1 Use to gain +20 gold.
Bio Bomb

Bio Bomb

Rare Goblin Ranged

  • Tier 4 On Trigger: Permanently gain +20 Poison.
Black Rose

Black Rose

Forged Dark Melee

  • Tier 1 Start of Combat: Give your swords +100% bonus crit chance and +20 bonus damage.
  • Tier 2 Start of Combat: Give your swords +200% bonus crit chance and +40 bonus damage.
  • Tier 3 Start of Combat: Give your swords +400% bonus crit chance and +80 bonus damage.
  • Tier 4 Start of Combat: Permanently give your swords +400% crit chance and +80 damage.
Blazing Bull

Blazing Bull

Epic Flame Melee

  • Tier 1 When you apply burn, gain that much bonus shield.
  • Tier 2 When you apply burn, gain twice that much bonus shield.
  • Tier 3 When you apply burn, apply 5 extra and gain twice the amount as bonus shield.
  • Tier 4 When you apply burn, permanently gain twice the amount as shield.
Blood Flask

Blood Flask

not recorded yet

  • Tier 1 Use on item to give it +1 Bleed.
Blue Present

Blue Present

not recorded yet

  • Tier 1 Contains something blue.
  • Tier 2 You can't triple presents lol. But I respect you for checking.
  • Tier 3 This is getting tedious...
  • Tier 4 WHAT DO YOU WANT
Blue Shard

Blue Shard

not recorded yet

  • Tier 1 When Passed: Give your teammate +{stat} cheap rerolls and destroy this.
Blueberry Burst

Blueberry Burst

not recorded yet

  • Tier 1 Use to gain +{stat} cheaper rerolls and improve your future candy.
Bomb Wagon

Bomb Wagon

Epic Goblin Melee

  • Tier 1 On Trigger: Gain a random bomb and replenish 1 charge on your bombs.
  • Tier 2 On Trigger: Gain 2 random bombs and permanently give +1 charge to your bombs.
  • Tier 3 On Trigger: Gain 3 random bombs and permanently give +2 charges to your bombs.
  • Tier 4 On Trigger: Gain 5 random bombs, trigger your bombs and permanently give them +3 charges.
Bone Club

Bone Club

Common Neutral Melee

  • Tier 3 On Trigger: Permanently gain +3 damage.
  • Tier 4 On Trigger: Permanently gain +6 damage.
Brass Knife

Brass Knife

Rare Neutral Melee

  • Tier 1 On Trigger: Gain +5 gold and reduce this amount by 1.
  • Tier 2 On Trigger: Gain +8 gold and reduce this amount by 1.
  • Tier 3 On Trigger: Gain +12 gold and +2 income, then reduce these values by 1.
  • Tier 4 On Trigger: Gain +15 gold and +4 income, then reduce these values by 1.
Brass Shield

Brass Shield

Rare Neutral Melee

  • Tier 1 Every 3 Triggers: Gain +2 gold.
  • Tier 2 Every 3 Triggers: Gain +4 gold.
  • Tier 3 Every 3 Triggers: Gain +4 gold and +1 income.
  • Tier 4 On Trigger: Gain +4 gold and +1 income.
Brew Today

Brew Today

Rare Witch Melee

  • Tier 1 On Trigger: Gain a random Vial.
  • Tier 2 On Trigger: Gain 2 random Vials.
  • Tier 3 On Trigger: Gain 2 random Regular Potions.
  • Tier 4 On Trigger: Gain 4 random Potions.
Bulwark

Bulwark

Rare Neutral Melee

  • Tier 1 On Trigger: Permanently gain +1 shield.
  • Tier 2 On Trigger: Permanently gain +2 shield.
  • Tier 3 On Trigger: Permanently gain +4 shield.
  • Tier 4 On Trigger: Permanently gain +8 shield. Start of Combat: Trigger this 3 times.
Burn Vial

Burn Vial

not recorded yet

  • Tier 1 Use on item to give it +1 Burn.
Candle

Candle

Epic Witch Melee

  • Tier 1 On Trigger: Gain a Wax stack. Potions consume Wax to grant your other Witch items +2 DMG.
  • Tier 2 On Trigger: Gain 2 Wax stacks. Potions consume Wax to grant your other Witch items +4 DMG.
  • Tier 3 On Trigger: Gain 3 Wax stacks. Potions consume Wax to grant your other Witch items +8 DMG.
  • Tier 4 Potions grant your other Witch items +20 DMG.
Cannon

Cannon

Legendary Goblin Ranged

  • Tier 1 Drag bombs here to permanently gain +1 Charge and 25% of bomb stats.
  • Tier 2 Drag bombs here to permanently gain +2 Charges and 33% of bomb stats.
  • Tier 3 Drag bombs here to permanently gain +3 Charges and 50% of bomb stats.
  • Tier 4 Drag bombs here to permanently gain +4 Charges and 100% of bomb stats.
Caramel

Caramel

not recorded yet

  • Tier 1 Use on item to give it +{stat} Heal and improve your future candy.
Cauldron

Cauldron

Legendary Witch Melee

  • Tier 1 Use potions on this to gain an ingredient stack. On Trigger: Spend an ingredient stack to gain 1 random Potion.
  • Tier 2 Use potions on this to gain an ingredient stacks. On Trigger: Spend an ingredient stack to gain 2 random Potions
  • Tier 3 Use potions on this to gain an ingredient stacks. On Trigger: Spend an ingredient stack to gain 3 random Potions
  • Tier 4 On Trigger: Gain a random Potion per Witch item.
Cherry Bite

Cherry Bite

not recorded yet

  • Tier 1 Use on item to give it +{stat} Damage and improve your future candy.
Chopper

Chopper

Common Neutral Melee

  • Tier 1 Start of combat: Give your axes +4 damage permanently.
  • Tier 2 Start of combat: Give your axes +8 damage permanently.
  • Tier 3 Start of combat: Give your axes +16 damage and +10% crit permanently.
  • Tier 4 On trigger: Give your axes +16 damage and +10% crit permanently.
Cloud in a Bottle

Cloud in a Bottle

not recorded yet

  • Tier 1 Use to gain 8 free rerolls.
Cloud in a Vial

Cloud in a Vial

not recorded yet

  • Tier 1 Use to gain 3 free rerolls.
Cobalt Spear

Cobalt Spear

Legendary Neutral Melee

  • Tier 1 Drag spears here to consume them and permanently gain their damage and crit.
  • Tier 2 Drag spears here to consume them and permanently gain twice their damage and crit.
  • Tier 3 Drag spears here to consume them and permanently gain 4 times their damage and crit.
  • Tier 4 Drag spears here to consume them and permanently gain 8 times their damage and crit.
Coldshot

Coldshot

Rare Frost Ranged

  • Tier 1 When another frosty item triggers, trigger this.
  • Tier 2 When another frosty item triggers, trigger this twice.
  • Tier 3 When another frosty item triggers, trigger this 4 times.
  • Tier 4 When another frosty item triggers, trigger this 5 times and gain +5 bonus DMG.
Conjure Spear

Conjure Spear

Epic Neutral Melee

  • Tier 1 On Trigger: Gain a plain copy of spear below.
  • Tier 2 On Trigger: Gain 2 plain copies of spear below.
  • Tier 3 On Trigger: Gain 3 plain copies of spear below.
  • Tier 4 On Trigger: Gain 6 plain copies of spear below.
Crescentshot

Crescentshot

Rare Moon Ranged

  • Tier 3 On Trigger: Gain +1 bonus damage.
  • Tier 4 On Trigger: Permanently gain +2 damage.
Crit Vial

Crit Vial

not recorded yet

  • Tier 1 Use on item to give it +10% crit chance.
Crook

Crook

Common Witch Melee

  • Tier 1 Whenever this crits, gain a random Lesser Potion.
  • Tier 2 Whenever this crits, gain 2 random Lesser Potions.
  • Tier 3 Whenever this crits, gain 1 random Vial and 2 random Lesser Potions.
  • Tier 4 Whenever this crits, gain 2 random Potion.
Crownforge Brew

Crownforge Brew

not recorded yet

  • Tier 1 Use on a 2-Star item to upgrade it to a 3-Star item.
Crystal Essence

Crystal Essence

not recorded yet

  • Tier 1 Use on item to give it the Crystal tag.
Cursed Garnet

Cursed Garnet

Cursed Dark Melee

  • Tier 1 Start of Combat: Gain 2 random Dark items.
  • Tier 2 Start of Combat: Gain 4 random Dark items.
  • Tier 3 Start of Combat: Gain 6 random Dark items.
  • Tier 4 Start of Combat: Gain 6 random Dark or Cursed items.
Cursed Shield

Cursed Shield

Cursed Dark Melee

  • Tier 1 Start of combat: Permanently gain +4 multicast.
  • Tier 2 Start of combat: Permanently gain +8 multicast.
  • Tier 3 Start of combat: Permanently gain +16 multicast and +30 shield.
  • Tier 4 Start of combat: Permanently gain shield equal to this item's multicast.
Cursed Tiara

Cursed Tiara

Cursed Dark and Crystal Melee

  • Tier 1 Start of Combat: Gain +5 bonus multicast.
  • Tier 2 Start of Combat: Gain +10 bonus multicast.
  • Tier 3 Start of Combat: Gain +15 bonus multicast.
  • Tier 4 Start of Combat: Permanently gain +15 multicast.
Cutlass

Cutlass

Legendary Neutral Melee

  • Tier 1 When you gain gold during combat, permanently gain twice that much damage.
  • Tier 2 When you gain gold during combat, permanently gain 4x the damage.
  • Tier 3 When you gain gold during combat, permanently gain 4x the damage and +2 gold.
  • Tier 4 When you gain gold during combat, permanently gain 6x the damage and +4 gold.
Damage Vial

Damage Vial

not recorded yet

  • Tier 1 Use on item to give it +3 damage.
Dark Essence

Dark Essence

not recorded yet

  • Tier 1 Use on item to give it the Dark tag.
Dark Necklace

Dark Necklace

Epic Dark Melee

  • Tier 1 On Trigger: Trigger your items' Start of Combat effects.
  • Tier 2 On Trigger: Trigger your items' Start of Combat effects twice.
  • Tier 3 On Trigger: Trigger your items' Start of Combat effects thrice.
  • Tier 4 On Trigger: Trigger your items' Start of Combat effects 4 times.
Dark Orb

Dark Orb

Cursed Dark Melee

  • Tier 1 Start of Combat: Trigger your dark items. (except Dark Necklace)
  • Tier 2 Start of Combat: Trigger your dark items twice. (except Dark Necklace)
  • Tier 3 Start of Combat: Trigger your dark items thrice. (except Dark Necklace)
  • Tier 4 Start of Combat: Trigger your dark items 4 times.
Dark Shard

Dark Shard

not recorded yet

  • Tier 1 When Passed: Give your teammate's items +{stat} damage and destroy this.
Decay

Decay

Epic Dark Ranged

  • Tier 1 Start of Combat: Deal 300 damage.
  • Tier 2 Start of Combat: Deal 600 damage.
  • Tier 3 Start of Combat: Deal 1000 damage and inflict 100 poison.
  • Tier 4 Start of Combat: Deal 2000 damage and inflict 200 poison.
Diamond Axe

Diamond Axe

Rare Crystal and Storm Melee

  • Tier 1 Every 10 triggers of item below: gain +2 bonus bleed and +2 bonus Shock.
  • Tier 2 Every 10 triggers of item below: gain +4 bonus bleed and +4 bonus Shock.
  • Tier 3 Every 10 triggers of item below: gain +6 bonus bleed +6 bonus Shock.
  • Tier 4 On every trigger of item below: Permanently gain +1 bleed and Shock.
Divine Axe

Divine Axe

Common Holy Melee

  • Tier 1 Every 3 Triggers: Cleanse 5 of each debuff.
  • Tier 2 Every 3 Triggers: Cleanse 10 of each debuff.
  • Tier 3 Every 3 Triggers: Cleanse 20 of each debuff.
  • Tier 4 On Trigger: Cleanse 20 of each debuff.
Doom Guide

Doom Guide

Legendary Flame Ranged

  • Tier 3 Start of Combat: Gain +500 bonus burn.
  • Tier 4 Start of Combat: Permanently gain +500 burn.
Draconic Spear

Draconic Spear

Common Dragon Melee

  • Tier 1 On Crit: Permanently transfer this item's crit chance to another item to the right.
  • Tier 2 On Crit: Permanently transfer 2x this item's crit chance to another item to the right.
  • Tier 3 On Crit: Permanently transfer 3x this item's crit chance to another item to the right.
  • Tier 4 On Crit: Permanently give 3x this item's crit chance to another item to the right.
Dragon Essence

Dragon Essence

not recorded yet

  • Tier 1 Use on item to give it the Dragon tag.
Dragon Orb

Dragon Orb

Epic Dragon Melee

  • Tier 1 On Trigger: Permanently gain +50 max health (this can crit!).
  • Tier 2 On Trigger: Permanently gain +100 max health (this can crit!).
  • Tier 3 On Trigger: Permanently gain +200 max health (this can crit!).
  • Tier 4 On Trigger: Permanently gain +400 max health and +8 gold (these can crit!).
Dragon's Call

Dragon's Call

Legendary Dragon Ranged

  • Tier 1 On Trigger: If you only have unique bows, trigger your other bows 1 time. (This effect can crit!)
  • Tier 2 On Trigger: If you only have unique bows, trigger your other bows 2 times. (This effect can crit!)
  • Tier 3 On Trigger: Trigger your other bows 3 times. (This effect can crit!)
  • Tier 4 On Trigger: Trigger your other bows 4 times and permanently give them +4 damage. (This effect can crit!)
Dragonbone

Dragonbone

Rare Dragon Melee

  • Tier 1 On Trigger: Deal bonus damage equal to crit chance.
  • Tier 2 On Trigger: Deal bonus damage equal to 2x crit chance.
  • Tier 3 On Trigger: Deal bonus damage equal to 3x crit chance.
  • Tier 4 On Trigger: Deal bonus damage equal to 5x crit chance.
Dream Catcher

Dream Catcher

Epic Neutral Melee

  • Tier 1 On Trigger: Permanently reduce item above's cooldown by 0.1s.
  • Tier 2 On Trigger: Permanently reduce item above's cooldown by 0.2s.
  • Tier 3 On Trigger: Permanently reduce item above's cooldown by 0.4s.
  • Tier 4 On Trigger: Permanently set item above's cooldown to 1s.
Dusk Shield

Dusk Shield

Rare Dark Melee

  • Tier 1 Start of Combat: Shield for 100.
  • Tier 2 Start of Combat: Shield for 200.
  • Tier 3 Start of Combat: Shield equal to 20% of your max HP.
  • Tier 4 Start of Combat and On Trigger: Shield equal to 20% of your max HP.
Eclipse

Eclipse

Rare Dark Melee

  • Tier 1 Start of Combat: Permanently gain +4 damage per dark item.
  • Tier 2 Start of Combat: Permanently gain +8 damage per dark item.
  • Tier 3 Start of Combat: Permanently gain +16 damage per dark item.
  • Tier 4 Start of Combat: Permanently give your dark items +30 damage.
Elven Essence

Elven Essence

not recorded yet

  • Tier 1 Use on item to give it the Elven tag.
Elven Shield

Elven Shield

Common Elven Melee

  • Tier 3 Start of Day: Permanently gain +8 Poison.
  • Tier 4 Start of Day: Permanently gain +20 Poison.
Elvish Orb

Elvish Orb

Epic Elven Melee

  • Tier 1 On Trigger: Give elven item above +1 multicast permanently (This can't get multicast).
  • Tier 2 On Trigger: Give elven item above +2 multicast permanently (This can't get multicast).
  • Tier 3 On Trigger: Give elven item above +4 multicast permanently (This can't get multicast).
  • Tier 4 On Trigger: Give elven item above +5 multicast permanently and trigger it.
Emerald Sword

Emerald Sword

Legendary Crystal Melee

  • Tier 1 Start of Combat: Give your Crystal items +1 bonus bleed.
  • Tier 2 Start of Combat: Give your Crystal items +2 bonus bleed.
  • Tier 3 Start of Combat: Give your Crystal items +4 bonus bleed.
  • Tier 4 Start of Combat: Permanently give your Crystal items +4 bleed.
Executioner

Executioner

Epic Dark Melee

  • Tier 1 When the enemy reaches 15% HP or less, instantly execute them.
  • Tier 2 When the enemy reaches 20% HP or less, instantly execute them.
  • Tier 3 When the enemy reaches 25% HP or less, instantly execute them.
  • Tier 4 When the enemy reaches 40% HP or less, instantly execute them.
Experience Vial

Experience Vial

not recorded yet

  • Tier 1 Use to gain +12 XP
Fiery War Axe

Fiery War Axe

Legendary Flame Melee

  • Tier 1 When you apply burn, gain that much bonus damage.
  • Tier 2 When you apply burn, gain twice that amount as bonus damage.
  • Tier 3 When you apply burn, permanently gain that much damage.
  • Tier 4 When you apply burn, permanently gain twice the amount as damage.
Fire Bottle

Fire Bottle

not recorded yet

  • Tier 1 Use on item to give it +2 Burn.
Fire Mace

Fire Mace

Epic Flame Melee

  • Tier 3 On Trigger: Permanently gain +3 burn.
  • Tier 4 On Trigger: Permanently gain +6 burn.
Fire Orb

Fire Orb

Epic Flame Melee

  • Tier 1 On Trigger: Permanently give Flame item to the right +1 burn.
  • Tier 2 On Trigger: Permanently give Flame item to the right +2 burn.
  • Tier 3 On Trigger: Permanently give Flame item to the right +2 burn and trigger it.
  • Tier 4 On Trigger: Permanently give Flame item to the right +4 burn and trigger it twice.
Flame Essence

Flame Essence

not recorded yet

  • Tier 1 Use on item to give it the Flame tag.
Flare

Flare

Common Flame Melee

  • Tier 1 On trigger: Give your burn items +1 bonus burn.
  • Tier 2 On trigger: Give your burn items +2 bonus burn.
  • Tier 3 On trigger: Give your burn items +4 bonus burn.
  • Tier 4 On trigger: Give your burn items +2 burn permanently.
Flask of Shards

Flask of Shards

not recorded yet

  • Tier 1 Use to permanently upgrade future shards and gain 3 random shards.
Flask of Venom

Flask of Venom

not recorded yet

  • Tier 1 Use on item to give it +2 Poison
Fortitude Potion

Fortitude Potion

not recorded yet

  • Tier 1 Use to gain +400 max HP.
Fragile Present

Fragile Present

not recorded yet

  • Tier 1 Contains random vials.
  • Tier 2 You can't triple presents lol. But I respect you for checking.
  • Tier 3 This is getting tedious...
  • Tier 4 WHAT DO YOU WANT
Frostbound

Frostbound

Legendary Frost Ranged

  • Tier 1 Whenever an item crits, permanently gain +2 damage.
  • Tier 2 Whenever an item crits, permanently gain +4 damage.
  • Tier 3 Whenever an item crits, permanently gain +8 damage.
  • Tier 4 Whenever an item crits, permanently give all your items +8 damage.
Frosty Essence

Frosty Essence

not recorded yet

  • Tier 1 Use on item to give it the Frosty tag.
Frozen Jaw

Frozen Jaw

Legendary Frost and Dragon Melee

  • Tier 1 Increases critical strike effect from x2 to x3.
  • Tier 2 Increases critical strike effect from x2 to x4.
  • Tier 3 Increases critical strike effect from x2 to x5.
  • Tier 4 Increases critical strike effect from x2 to x6.
Frozen Orb

Frozen Orb

Epic Frost Melee

  • Tier 1 On Trigger: Trigger your other Frosty items.
  • Tier 2 On Trigger: Trigger your other Frosty items twice.
  • Tier 3 On Trigger: Trigger your other Frosty items thrice.
  • Tier 4 On Trigger: Trigger your other Frosty items 4 times and give them +50% bonus crit.
Glacier

Glacier

Epic Frost Melee

  • Tier 1 Whenever a Frosty item triggers, permanently gain +2% crit chance.
  • Tier 2 Whenever a Frosty item triggers, permanently gain +4% crit chance.
  • Tier 3 Whenever a Frosty item triggers, permanently gain +8% crit and +5 DMG.
  • Tier 4 Whenever a Frosty item triggers, permanently gain +16% crit and +10 DMG.
Glass Knife

Glass Knife

not recorded yet

  • Tier 1 When Obtained: Pass a copy to your teammate.
  • Tier 2 When Obtained: Pass a copy to your teammate and trigger 'When you pass' effects twice.
  • Tier 3 When Obtained: Pass a copy to your teammate and trigger 'When you pass' effects 4 times.
  • Tier 4 When Obtained: Pass a copy to your teammate. On Trigger: Trigger 'When you pass' effects.
Goblet

Goblet

Rare Neutral Melee

  • Tier 1 Start of Day: Increase sell value by +15.
  • Tier 2 Start of Day: Increase sell value by +30.
  • Tier 3 Start of Day: Increase sell value by +60 and generate +15 Gold.
  • Tier 4 Start of Day: Increase sell value by +120 and generate +30 Gold.
Goblin Essence

Goblin Essence

not recorded yet

  • Tier 1 Use on item to give it the Goblin tag.
Gold Plating

Gold Plating

not recorded yet

  • Tier 1 Use on an item to double its sell value.
Gold Vial

Gold Vial

not recorded yet

  • Tier 1 Use to gain +8 gold.
Green Present

Green Present

not recorded yet

  • Tier 1 Contains something green.
  • Tier 2 You can't triple presents lol. But I respect you for checking.
  • Tier 3 This is getting tedious...
  • Tier 4 WHAT DO YOU WANT
Green Shard

Green Shard

not recorded yet

  • Tier 1 When Passed: Give your teammate +{stat} Max HP and destroy this.
Harbinger

Harbinger

Forged Dragon Melee

  • Tier 3 Start of Combat: Trigger this.
  • Tier 4 Start of Combat: Trigger this twice.
Heal Vial

Heal Vial

not recorded yet

  • Tier 1 Use on item to give it +3 heal.
Healer's Oath

Healer's Oath

Rare Holy Melee

  • Tier 1 When another item heals, trigger this.
  • Tier 2 When another item heals, trigger this twice.
  • Tier 3 When another item heals, gain +2 bonus heal and trigger this thrice.
  • Tier 4 When another item heals, permanently gain +3 heal and trigger this 4 times.
Healing Word

Healing Word

Common Holy Melee

  • Tier 1 On Trigger: Gain +3 bonus heal.
  • Tier 2 On Trigger: Gain +6 bonus heal.
  • Tier 3 On Trigger: Gain +12 bonus heal.
  • Tier 4 On Trigger: Permanently gain +12 heal.
Health Vial

Health Vial

not recorded yet

  • Tier 1 Use to gain +150 max HP.
Heavy Bomb

Heavy Bomb

Rare Goblin Ranged

  • Tier 4 On Trigger: Permanently gain +150 damage.
High Blade

High Blade

Epic Moon Melee

  • Tier 1 Start of combat: Permanently reduce cooldown by 0.2s per Moon item.
  • Tier 2 Start of combat: Permanently reduce cooldown by 0.4s per Moon item.
  • Tier 3 Start of combat: Permanently gain +5 damage per Moon item.
  • Tier 4 Start of combat: Permanently gain +10 damage per Moon item.
Hoard

Hoard

Epic Dragon Melee

  • Tier 1 On Trigger: Gain +2 Gold and +2 sell value. (These can crit!)
  • Tier 2 On Trigger: Gain +4 Gold and +4 sell value. (These can crit!)
  • Tier 3 On Trigger: Gain +8 Gold and +8 sell value. (These can crit!)
  • Tier 4 On Trigger: Gain +16 Gold, +16 sell value and +2 Income. (These can crit!)
Holy Essence

Holy Essence

not recorded yet

  • Tier 1 Use on item to give it the Holy tag.
Holy Sigil

Holy Sigil

Epic Holy Melee

  • Tier 1 On Trigger: Trigger holy item to the left.
  • Tier 2 On Trigger: Trigger holy item to the left twice.
  • Tier 3 On Trigger: Trigger holy item to the left thrice.
  • Tier 4 On Trigger: Trigger holy item to the left 4 times and permanently give it +50 heal.
Holy Water

Holy Water

not recorded yet

  • Tier 1 Gain +15000 Max HP.
Home-Brew

Home-Brew

Special Neutral Ranged

  • Tier 1 Has randomized stats.
  • Tier 2 Has randomized stats.
  • Tier 3 This has many stats...
  • Tier 4 This has tons and tons of stats...
Honing Steel

Honing Steel

Common Goblin Melee

  • Tier 1 On Trigger: Give your items +1 bonus damage.
  • Tier 2 On Trigger: Give your items +2 bonus damage.
  • Tier 3 On Trigger: Give your items +4 bonus damage.
  • Tier 4 On Trigger: Give your items +2 damage permanently.
Hook

Hook

Rare Neutral Melee

  • Tier 1 Whenever this crits, gain +2 gold.
  • Tier 2 Whenever this crits, gain +4 gold.
  • Tier 3 Whenever this crits, gain +6 gold.
  • Tier 4 Whenever this crits, gain 2 Goblets.
How To Grow

How To Grow

Rare Elven Melee

  • Tier 1 On Trigger: Give Elven item to the right +3 damage permanently.
  • Tier 2 On Trigger: Give Elven item to the right +6 damage permanently.
  • Tier 3 On Trigger: Give Elven item to the right +12 damage permanently.
  • Tier 4 On Trigger: Give all your Elven items +12 damage permanently.
Hunter's Tome

Hunter's Tome

Rare Neutral Melee

  • Tier 1 On Trigger: Permanently gain +1 damage.
  • Tier 2 On Trigger: Permanently gain +2 damage.
  • Tier 3 On Trigger: Permanently gain +3 damage and +5% crit.
  • Tier 4 On Trigger: Permanently gain +6 damage and +10% crit.
Ice Spear

Ice Spear

Rare Frost Melee

  • Tier 1 On Trigger: Permanently gain +2% crit chance.
  • Tier 2 On Trigger: Permanently gain +4% crit chance.
  • Tier 3 On Trigger: Permanently gain +8% crit chance and +4 damage.
  • Tier 4 On Trigger: Permanently gain +16% crit chance and +8 damage.
Icicle

Icicle

Special Frost Melee

  • Tier 1 On Trigger: Freeze a random enemy item for 2s.
  • Tier 2 On Trigger: Freeze 2 random enemy items for 2s.
  • Tier 3 On Trigger: Freeze 3 random enemy items for 2s.
  • Tier 4 On Trigger: Freeze all enemy items for 2s.
Icy Axe

Icy Axe

Common Frost Melee

  • Tier 3 On First Trigger: Trigger this an extra time.
  • Tier 4 On First Trigger: Trigger this 2 extra times.
Ink

Ink

not recorded yet

  • Tier 1 Use on item to set its cooldown to 100 seconds. If used on an empty slot, remove its slot buff.
Iron Potion

Iron Potion

not recorded yet

  • Tier 1 Use on item to give it +8 shield.
Jade

Jade

Special Elven Melee

  • Tier 1 On Trigger: Give your poison items +1 poison permanently.
  • Tier 2 On Trigger: Give your poison items +2 poison permanently.
  • Tier 3 On Trigger: Give your poison items +4 poison permanently.
  • Tier 4 On Trigger: Give your items +8 poison permanently.
Jar of Charges

Jar of Charges

not recorded yet

  • Tier 1 Give an item +1 Max Charge permanently.
Jungleblood

Jungleblood

not recorded yet

  • Tier 1 Use on item to give it +8 poison.
King's Blade

King's Blade

not recorded yet

  • Tier 1 When you pass: Permanently gain +2 damage and +2% crit chance.
  • Tier 2 When you pass: Permanently gain +4 damage and +4% crit chance.
  • Tier 3 When you pass: Permanently gain +8 damage and +8% crit chance.
  • Tier 4 When you pass: Permanently gain damage equal to half this items' crit chance.
King's Bow

King's Bow

not recorded yet

  • Tier 1 When you pass: Permanently reduce this item's cooldown by 0.1s.
  • Tier 2 When you pass: Permanently reduce this item's cooldown by 0.2s.
  • Tier 3 When you pass: Permanently reduce this item's cooldown by 0.5s and gain +1 damage.
  • Tier 4 When you pass: Permanently give all your bows +1 damage.
King's Shield

King's Shield

not recorded yet

  • Tier 1 When you pass: Permanently gain +4 Shield.
  • Tier 2 When you pass: Permanently gain +8 Shield.
  • Tier 3 When you pass: Permanently gain +16 Shield.
  • Tier 4 When you pass: Permanently gain +16 Shield and +16 Heal.
Kingslayer

Kingslayer

Legendary Dragon Melee

  • Tier 1 On Trigger: Permanently gain +1 damage per Dragon item. (This effect can crit!)
  • Tier 2 On Trigger: Permanently gain +2 damage per Dragon item. (This effect can crit!)
  • Tier 3 On Trigger: Permanently gain +3 damage per Dragon item. (This effect can crit!)
  • Tier 4 Start of Combat and On Trigger: Permanently gain +4 damage per Dragon item. (This effect can crit!)
Lapis Lazuli

Lapis Lazuli

Epic Moon Melee

  • Tier 1 On Trigger: Permanently give your other Moon items +2 damage.
  • Tier 2 On Trigger: Permanently give your other Moon items +4 damage.
  • Tier 3 On Trigger: Permanently give your other Moon items +6 damage.
  • Tier 4 On Trigger: Permanently give your other Moon items +6 damage and +3% crit.
Launcher

Launcher

Epic Neutral Ranged

  • Tier 1 On Trigger: Trigger another random bow.
  • Tier 2 On Trigger: Trigger 2 other random bows.
  • Tier 3 On Trigger: Trigger 3 other random bows and permanently give them +2 DMG.
  • Tier 4 On Trigger: Trigger your other bows and permanently give them +10 DMG.
Lesser Cloud Potion

Lesser Cloud Potion

not recorded yet

  • Tier 1 Use to gain +1 cheaper reroll.
Lesser Crit Potion

Lesser Crit Potion

not recorded yet

  • Tier 1 Use on item to give it +3% crit.
Lesser Damage Potion

Lesser Damage Potion

not recorded yet

  • Tier 1 Use on item to give it +1 damage.
Lesser Gold Potion

Lesser Gold Potion

not recorded yet

  • Tier 1 Use to gain +4 gold.
Lesser Heal Potion

Lesser Heal Potion

not recorded yet

  • Tier 1 Use on item to give it +1 heal.
Lesser Health Potion

Lesser Health Potion

not recorded yet

  • Tier 1 Use to gain +30 Max HP.
Lesser Shield Potion

Lesser Shield Potion

not recorded yet

  • Tier 1 Use on item to give it +1 shield.
Lesser XP Potion

Lesser XP Potion

not recorded yet

  • Tier 1 Use to gain +4 XP.
Lifeguard

Lifeguard

Rare Neutral Melee

  • Tier 1 On Trigger: Cleanse 2 of each debuff.
  • Tier 2 On Trigger: Cleanse 5 of each debuff.
  • Tier 3 On Trigger: Cleanse 10 of each debuff.
  • Tier 4 On Trigger: Cleanse 30 of each debuff.
Lightblade

Lightblade

Rare Holy Melee

  • Tier 3 On Trigger: Gain +200 Max Health.
  • Tier 4 On Trigger: Gain +400 Max Health.
Lightning To-Go

Lightning To-Go

Common Storm Melee

  • Tier 3 This applies shock twice.
  • Tier 4 This applies shock 4 times.
Liquid Knowledge

Liquid Knowledge

not recorded yet

  • Tier 1 Gain a level.
Liquid Luck

Liquid Luck

not recorded yet

  • Tier 1 Gain +3% Luck.
Liquorice

Liquorice

not recorded yet

  • Tier 1 Use on item to give it +{stat} Shield and improve your future candy.
Log

Log

Common Neutral Melee

  • Tier 1 It's just a log.
  • Tier 2 It's a pretty chunky log.
  • Tier 3 It's a seriously MASSIVE LOG.
  • Tier 4 On Trigger: Deal 1000 bonus damage. Get Logged son.
Lost Fragment

Lost Fragment

Legendary Neutral Melee

  • Tier 1 On Trigger: Give item above +1 bonus multicast and increase this item's cooldown by 4s.
  • Tier 2 On Trigger: Give item above +1 bonus multicast and increase this item's cooldown by 2s.
  • Tier 3 On Trigger: Give item above +1 bonus multicast.
  • Tier 4 On Trigger: Permanently give item above +1 multicast.
Lunar Codex

Lunar Codex

Rare Moon Ranged

  • Tier 1 When you level up, permanently gain +1 multicast.
  • Tier 2 When you level up, permanently gain +2 multicast.
  • Tier 3 When you level up, permanently gain +4 multicast.
  • Tier 4 When you level up, permanently gain +4 multicast and +25 damage.
M'Arrow

M'Arrow

Common Dragon Ranged

  • Tier 1 Start of Combat: Gain +1 bonus Multicast per 50% crit chance.
  • Tier 2 Start of Combat: Gain +2 bonus Multicast per 50% crit chance.
  • Tier 3 Start of Combat: Gain +3 bonus Multicast and +2 bonus damage per 50% crit chance.
  • Tier 4 Start of Combat: Permanently gain +3 Multicast and +2 damage per 50% crit chance.
Mace Study

Mace Study

Rare Neutral Melee

  • Tier 1 On Trigger: Give Mace below +1 bonus multicast.
  • Tier 2 On Trigger: Give Mace below +2 bonus multicast.
  • Tier 3 On Trigger: Give Mace below +3 permanent damage and +4 bonus multicast.
  • Tier 4 On Trigger: Give all your Maces +4 multicast and +3 DMG permanently.
Mending Serum

Mending Serum

not recorded yet

  • Tier 1 Use on item to give it +8 heal.
Midas Diary

Midas Diary

Epic Neutral Melee

  • Tier 1 When this or a dagger triggers: Gain +1 gold.
  • Tier 2 When this or a dagger triggers: Gain +2 gold.
  • Tier 3 When this or a dagger triggers: Gain +3 gold and +1 income.
  • Tier 4 When this or a dagger triggers: Gain +6 gold and +2 income.
Mimic Rod

Mimic Rod

Special Neutral Melee

  • Tier 1 On Trigger: Gain a plain copy of item above.
  • Tier 2 On Trigger: Gain 2 plain copies of item above.
  • Tier 3 On Trigger: Gain 3 plain copies of item above.
  • Tier 4 On Trigger: Gain 4 plain copies of item above.
Mint Drop

Mint Drop

not recorded yet

  • Tier 1 Use to gain +{stat} max HP and improve your future candy.
Mirror Elixir

Mirror Elixir

not recorded yet

  • Tier 1 Use on item to gain a plain copy of it.
Modern Archery

Modern Archery

Rare Neutral Melee

  • Tier 1 On Trigger: Give Bow to the left +1 multicast permanently.
  • Tier 2 On Trigger: Give Bow to the left +2 multicast permanently.
  • Tier 3 On Trigger: Give all your Bows +3 multicast permanently.
  • Tier 4 On Trigger: Give all your Bows +6 multicast and +10 damage permanently.
Molten Bow

Molten Bow

Rare Flame Ranged

  • Tier 3 Start of Combat: Permanently gain +2 burn.
  • Tier 4 On Trigger: Permanently gain +1 burn.
Molten Core

Molten Core

Forged Flame Melee

  • Tier 1 Start of Combat: Give your swords +10 bonus burn.
  • Tier 2 Start of Combat: Give your swords +20 bonus burn.
  • Tier 3 Start of Combat: Give your swords +40 bonus burn.
  • Tier 4 Start of Combat: Permanently give your swords +40 burn.
Moon Essence

Moon Essence

not recorded yet

  • Tier 1 Use on item to give it the Moon tag.
Moon Knife

Moon Knife

Common Moon Melee

  • Tier 1 When obtained: Also gain +16 XP.
  • Tier 2 When obtained: Also gain +24 XP.
  • Tier 3 When obtained: Also gain +32 XP.
  • Tier 4 When obtained: Also gain a level. On Trigger: Permanently gain DMG equal to 2x level.
Moonstone

Moonstone

Epic Moon Melee

  • Tier 3 Start of Combat: Permanently gain +2 damage per Moon item.
  • Tier 4 Start of Combat: Permanently gain +4 damage per Moon item.
Moonveil

Moonveil

Legendary Moon Ranged

  • Tier 1 Start of Combat: Give your Moon items +1 bonus multicast.
  • Tier 2 Start of Combat: Give your Moon items +2 bonus multicast.
  • Tier 3 Start of Combat: Give your Moon items +4 bonus multicast.
  • Tier 4 Start of Combat: Permanently give your Moon items +4 multicast.
Morning Star

Morning Star

Rare Storm Melee

  • Tier 1 Every 2 Triggers: Permanently increase your shock damage by 2.
  • Tier 2 Every 2 Triggers: Permanently increase your shock damage by 4.
  • Tier 3 On Trigger: Permanently increase your Shock damage by 4.
  • Tier 4 On Trigger: Permanently increase your Shock damage by 10.
Morph Potion

Morph Potion

not recorded yet

  • Tier 1 Use on item to transform it into a random item (keeps star-level).
Morph Vial

Morph Vial

not recorded yet

  • Tier 1 Use on item to transform it into a random item of the same rarity. (keeps star-level)
Multitool

Multitool

Legendary Goblin Melee

  • Tier 1 On Trigger: Reduce current cooldown of your other Goblin items by 0.5s
  • Tier 2 On Trigger: Reduce current cooldown of your other Goblin items by 1s
  • Tier 3 On Trigger: Reduce current cooldown of your other Goblin items by 2s
  • Tier 4 On Trigger: Trigger your other Goblin items.
Mythic Rod

Mythic Rod

Epic Neutral Ranged

  • Tier 1 On Trigger: If you have only unique item types, permanently gain +5 DMG.
  • Tier 2 On Trigger: If you have only unique item types, permanently gain +10 DMG.
  • Tier 3 On Trigger: If you have only unique item types, permanently gain +15 DMG.
  • Tier 4 On Trigger: Permanently gain +30 DMG and +5% crit.
Nature's Call

Nature's Call

Epic Neutral Melee

  • Tier 1 On Trigger: Give item below +1 bonus multicast.
  • Tier 2 On Trigger: Give item below +2 bonus multicast.
  • Tier 3 On Trigger: Give item below +3 bonus multicast.
  • Tier 4 On Trigger: Give item below +4 multicast permanently.
Nightbloom

Nightbloom

Common Witch Melee

  • Tier 1 Permanently gain +1 Shield whenever you use a potion.
  • Tier 2 Permanently gain +2 Shield whenever you use a potion.
  • Tier 3 Permanently gain +3 Shield and +1 Heal whenever you use a potion.
  • Tier 4 Permanently gain +10 Shield and +10 Heal whenever you use a potion.
Nightfall

Nightfall

Legendary Dark Melee

  • Tier 1 Start of Combat: Permanently gain +25 DMG and +15% crit chance.
  • Tier 2 Start of Combat: Permanently gain +50 DMG and +30% crit chance.
  • Tier 3 Start of Combat: Permanently gain +75 DMG and +45% crit chance.
  • Tier 4 Start of Combat: Permanently gain +150 DMG and +1 multicast.
Nightquill

Nightquill

Epic Neutral Melee

  • Tier 1 Your start of combat effects trigger an extra time.
  • Tier 2 Your start of combat effects trigger 2 extra times.
  • Tier 3 Your start of combat effects trigger 3 extra times.
  • Tier 4 Your start of combat effects trigger 6 extra times.
Noble Spear

Noble Spear

Rare Neutral Melee

  • Tier 3 Start of Combat: Permanently gain +50 damage.
  • Tier 4 Start of Combat and On Trigger: Permanently gain +50 damage.
Novice Blade

Novice Blade

Common Neutral Melee

  • Tier 3 On Trigger: Destroy 40% of enemy shield.
  • Tier 4 On Trigger: Destroy 80% of enemy shield.
Orange Shard

Orange Shard

not recorded yet

  • Tier 1 When Passed: Give your teammate +{stat} Gold and destroy this.
Outdoor Knife

Outdoor Knife

Common Storm Melee

  • Tier 1 Start of Combat: Gain +3 bonus damage per Storm item.
  • Tier 2 Start of Combat: Gain +6 bonus damage per Storm item.
  • Tier 3 Start of Combat: Gain +9 bonus damage and +6 bonus crit chance per Storm item.
  • Tier 4 Start of Combat: Gain +15 damage and crit chance per Storm item permanently.
Paladin's Hammer

Paladin's Hammer

Common Holy Melee

  • Tier 1 On Trigger: If you have 25+ of a debuff, cleanse 5 of it.
  • Tier 2 On Trigger: If you have 25+ of a debuff, cleanse 10 of it.
  • Tier 3 On Trigger: Cleanse 15 of all debuffs.
  • Tier 4 On Trigger: Cleanse 20 of all debuffs and permanently gain +5 heal.
Pandora's Box

Pandora's Box

Legendary Neutral Melee

  • Tier 1 On Trigger: Gain Pandora's Slot here (copies an item each day).
  • Tier 2 On Trigger: Gain or upgrade Pandora's Slot here.
  • Tier 3 On Trigger: Gain or upgrade Pandora's Slot here twice.
  • Tier 4 On Trigger: Gain or upgrade Pandora's Slot here three times.
Petal Staff

Petal Staff

Common Elven Melee

  • Tier 1 On First 2 Triggers: Permanently gain +1 poison.
  • Tier 2 On First 2 Triggers: Permanently gain +2 poison.
  • Tier 3 On First 2 Triggers: Permanently gain +4 poison.
  • Tier 4 On Trigger: Permanently gain +5 poison and trigger poison damage on enemy.
Phantom Brew

Phantom Brew

not recorded yet

  • Tier 1 Use on item to give it +1 multicast.
Poison Dagger

Poison Dagger

Rare Elven and Crystal Melee

  • Tier 3 This item applies debuffs 2 times.
  • Tier 4 This item applies debuffs 4 times.
Poison Vial

Poison Vial

not recorded yet

  • Tier 1 Use on item to give it +1 Poison
Potion Belt

Potion Belt

Epic Witch Melee

  • Tier 1 Start of Day: Gain a random vial.
  • Tier 2 Start of Day: Gain 2 random vials.
  • Tier 3 Start of Day: Gain 3 random potions.
  • Tier 4 Start of Day: Gain 10 random potions.
Potion of Appearence

Potion of Appearence

not recorded yet

  • Tier 1 Use on an item to increase the chance of finding it in the shop.
Potion of Experience

Potion of Experience

not recorded yet

  • Tier 1 Use to gain +20 XP
Precision Flask

Precision Flask

not recorded yet

  • Tier 1 Use on item to give it +25% crit chance.
Prismatic Shard

Prismatic Shard

not recorded yet

  • Tier 1 On Trigger: Permanently upgrade future shards you pass.
  • Tier 2 On Trigger: Permanently upgrade future shards you pass twice.
  • Tier 3 On Trigger: Permanently upgrade future shards you pass thrice.
  • Tier 4 On Trigger: Permanently upgrade future shards you pass 4 times.
Protector

Protector

Legendary Holy Melee

  • Tier 1 On Trigger: Cleanse 20% of your debuffs.
  • Tier 2 On Trigger: Cleanse 40% of your debuffs.
  • Tier 3 On Trigger: Cleanse 60% of your debuffs.
  • Tier 4 On Trigger: Cleanse 80% of your debuffs.
Purple Present

Purple Present

not recorded yet

  • Tier 1 Contains something purple.
  • Tier 2 You can't triple presents lol. But I respect you for checking.
  • Tier 3 This is getting tedious...
  • Tier 4 WHAT DO YOU WANT
Purple Shard

Purple Shard

not recorded yet

  • Tier 1 When Passed: Give your teammate +{stat} XP and destroy this.
Rainbow Potion

Rainbow Potion

not recorded yet

  • Tier 1 Use to gain a guaranteed lucky reroll.
Razorleaf

Razorleaf

Legendary Elven Ranged

  • Tier 1 When another Elven item triggers, remove 1 second from this item's current cooldown.
  • Tier 2 When another Elven item triggers, remove 2 seconds from this item's current cooldown.
  • Tier 3 When another Elven item triggers, trigger this and gain +1 bonus damage.
  • Tier 4 When another Elven item triggers, trigger this and gain +1 damage permanently.
Recharge Rod

Recharge Rod

Legendary Neutral Melee

  • Tier 1 On Trigger: Replenish 1 charge of item to the right.
  • Tier 2 On Trigger: Fully recharge item to the right.
  • Tier 3 On Trigger: Permanently give item to the right +1 Max Charge.
  • Tier 4 Item to the right has unlimited charges.
Red Present

Red Present

not recorded yet

  • Tier 1 Contains something red.
  • Tier 2 You can't triple presents lol. But I respect you for checking.
  • Tier 3 This is getting tedious...
  • Tier 4 WHAT DO YOU WANT
Redemption

Redemption

Legendary Holy Melee

  • Tier 1 Whenever you heal, permanently gain +1 damage and +2 heal.
  • Tier 2 Whenever you heal, permanently gain +2 damage and +4 heal.
  • Tier 3 Whenever you heal, permanently gain +4 damage and +8 heal.
  • Tier 4 Whenever you heal, permanently gain +4 damage and +8 heal. Then trigger this.
Refined Bow

Refined Bow

Epic Elven Ranged

  • Tier 1 Start of Combat: Gain +1 bonus multicast per Elven item.
  • Tier 2 Start of Combat: Gain +2 bonus multicast per Elven item.
  • Tier 3 Start of Combat: Gain +4 bonus multicast per Elven item.
  • Tier 4 Start of Combat: Trigger this infinitely.
Refined Spear

Refined Spear

Common Elven Melee

  • Tier 3 Start of Combat: Permanently gain +12 damage.
  • Tier 4 Start of Combat and On Trigger: Permanently gain +12 damage.
Regular Bow

Regular Bow

Common Neutral Ranged

  • Tier 3 Start of Combat: Permanently gain +3 damage.
  • Tier 4 Start of Combat: If this is your only item, permanently gain +12 DMG and +3 multicast.
Royal Drops

Royal Drops

not recorded yet

  • Tier 1 Use on an item in the shop to gain 3 copies of that item.
Ruby Knife

Ruby Knife

Common Crystal Melee

  • Tier 3 On First Trigger: Permanently gain +3 bleed.
  • Tier 4 On First Trigger: Permanently gain +6 bleed.
Runic Shield

Runic Shield

Epic Arcane Melee

  • Tier 3 On Trigger: Permanently gain +1 random debuff.
  • Tier 4 On Trigger: Permanently gain +1 random debuff per Arcane item.
Rusty Cleaver

Rusty Cleaver

Common Goblin Melee

  • Tier 1 On Trigger: Gain +3 bonus damage.
  • Tier 2 On Trigger: Gain +6 bonus damage.
  • Tier 3 On Trigger: Gain +12 bonus damage.
  • Tier 4 On Trigger: Gain +6 damage permanently.
Shard Pouch

Shard Pouch

not recorded yet

  • Tier 1 On Trigger: Gain a random shard.
  • Tier 2 On Trigger: Gain 2 random shards.
  • Tier 3 On Trigger: Gain 3 random shards and +1 cheap pass.
  • Tier 4 On Trigger: Gain 4 random shards and +1 free pass.
Shardfang

Shardfang

Legendary Crystal Melee

  • Tier 1 When another item applies bleed, trigger this. This can't get bleed.
  • Tier 2 When another item applies bleed, trigger this twice. This can't get bleed.
  • Tier 3 When another item applies bleed, trigger this thrice.
  • Tier 4 When another item applies bleed, apply 5 extra and trigger this 4 times.
Sharpness Oil

Sharpness Oil

not recorded yet

  • Tier 1 Use on item to give it +4 damage and +15% crit.
Sharpsteel

Sharpsteel

Common Neutral Melee

  • Tier 1 When this crits, permanently gain +1 damage.
  • Tier 2 When this crits, permanently gain +2 damage.
  • Tier 3 When this crits, permanently gain +4 damage.
  • Tier 4 When this crits, permanently give your items +5 damage.
Shield Vial

Shield Vial

not recorded yet

  • Tier 1 Use on item to give it +3 shield.
Shiny Present

Shiny Present

not recorded yet

  • Tier 1 Contains something shiny.
  • Tier 2 You can't triple presents lol. But I respect you for checking.
  • Tier 3 This is getting tedious...
  • Tier 4 WHAT DO YOU WANT
Shock Potion

Shock Potion

not recorded yet

  • Tier 1 Use on item to give it +3 shock.
Shock Vial

Shock Vial

not recorded yet

  • Tier 1 Use on item to give it +1 shock.
Silver Lance

Silver Lance

Common Moon Melee

  • Tier 3 On Trigger: Deal 15 bonus damage.
  • Tier 4 On Trigger: Deal 30 bonus damage.
Silver Ring

Silver Ring

not recorded yet

  • Tier 1 On Trigger: Gain +1 cheap pass and +1 cheap reroll.
  • Tier 2 On Trigger: Gain +2 cheap passes and +2 cheap rerolls.
  • Tier 3 On Trigger: Gain +1 free pass and +1 free reroll.
  • Tier 4 On Trigger: Gain +2 free passes and +2 free rerolls.
Simple Curses

Simple Curses

Rare Witch and Arcane Ranged

  • Tier 1 On Trigger: Gain 1 random lesser potion per unique debuff this has.
  • Tier 2 On Trigger: Gain 2 random lesser potion per unique debuff this has.
  • Tier 3 On Trigger: Gain 1 random vial and 2 random lesser potions per unique debuff this has.
  • Tier 4 On Trigger: Gain 1 random potion per unique debuff this has.
Skybolt

Skybolt

Legendary Storm Ranged

  • Tier 1 When Shock triggers on enemy, trigger this. This can't gain Shock.
  • Tier 2 When Shock triggers on enemy, trigger this twice. This can't gain Shock.
  • Tier 3 When Shock triggers on enemy, trigger this thrice.
  • Tier 4 When Shock triggers on enemy, trigger this 6 times.
Small Luck Potion

Small Luck Potion

not recorded yet

  • Tier 1 Gain +1% Luck.
Snowflakes

Snowflakes

Common Frost and Crystal Ranged

  • Tier 3 Start of Combat: Permanently reduce cooldown by 0.2s
  • Tier 4 Start of Combat: Permanently reduce cooldown by 0.2s. This applies bleed twice.
Solaris

Solaris

Epic Holy Melee

  • Tier 3 Start of Combat: Permanently gain +1 multicast and +10 heal.
  • Tier 4 Start of Combat: Permanently gain +2 multicast and +20 heal.
Soulsplitter

Soulsplitter

Legendary Arcane Melee

  • Tier 1 Start of Combat: Gain +2 bonus multicast per unique debuff this has.
  • Tier 2 Start of Combat: Gain +4 bonus multicast per unique debuff this has.
  • Tier 3 Start of Combat: Gain +8 bonus multicast and +5 bonus damage per unique debuff this has.
  • Tier 4 Start of Combat: Permanently gain +8 multicast and +15 DMG per unique debuff this has.
Special Present

Special Present

not recorded yet

  • Tier 1 Contains something special.
  • Tier 2 You can't triple presents lol. But I respect you for checking.
  • Tier 3 This is getting tedious...
  • Tier 4 WHAT DO YOU WANT
Spikey Mace

Spikey Mace

Rare Neutral Melee

  • Tier 1 Start of Combat: Permanently gain +5 damage per Mace.
  • Tier 2 Start of Combat: Permanently gain +10 damage per Mace.
  • Tier 3 Start of Combat: Permanently gain +15 damage and 3% crit per Mace.
  • Tier 4 Start of Combat: Permanently gain +20 damage and +6% crit per Mace.
Spyglass

Spyglass

Common Neutral Melee

  • Tier 1 On Trigger: Give adjacent items +5% crit chance permanently.
  • Tier 2 On Trigger: Give adjacent items +10% crit chance permanently.
  • Tier 3 On Trigger: Give adjacent items +20% crit chance permanently.
  • Tier 4 On Trigger: Give adjacent items +40% crit and +10 damage permanently.
Staff of Zeus

Staff of Zeus

Rare Storm and Flame Melee

  • Tier 1 Burn ticks 25% faster. Shock triggers twice.
  • Tier 2 Burn ticks 50% faster. Shock triggers thrice.
  • Tier 3 Burn ticks 75% faster. Shock triggers 4 times.
  • Tier 4 Burn ticks 150% faster. Shock triggers instantly.
Starlight Potion

Starlight Potion

not recorded yet

  • Tier 1 Use to gain a Goblet, +5 Income, and a random 1-Star Legendary.
Storm Essence

Storm Essence

not recorded yet

  • Tier 1 Use on item to give it the Storm tag.
Stormguard

Stormguard

Epic Storm Melee

  • Tier 1 On Trigger: Permanently increase Shock damage by +2.
  • Tier 2 On Trigger: Permanently increase Shock damage by +4.
  • Tier 3 On Trigger: Permanently increase Shock damage by +8.
  • Tier 4 On Trigger and Start of Combat: Permanently increase Shock damage by +20.
Stormpike

Stormpike

Epic Storm Melee

  • Tier 1 On Trigger: Permanently gain +1 Shock.
  • Tier 2 On Trigger: Permanently gain +2 Shock.
  • Tier 3 On Trigger: Permanently gain +3 Shock and increase shock damage by +5.
  • Tier 4 On Trigger: Permanently gain +4 Shock and increase shock damage by +20.
Sturdy Shield

Sturdy Shield

Common Neutral Melee

  • Tier 3 Start of Combat: Permanently gain +10 shield.
  • Tier 4 Start of Combat and On Trigger: Permanently gain +10 shield.
Sunburst

Sunburst

not recorded yet

  • Tier 1 Use on an item to give it +{stat}% crit chance and improve your future candy.
Sword Techniques

Sword Techniques

Rare Neutral Melee

  • Tier 1 On Trigger: Give Sword below +3 damage and +5% crit chance permanently.
  • Tier 2 On Trigger: Give Sword below +6 damage and +10% crit chance permanently.
  • Tier 3 On Trigger: Give Sword below +10 damage and +15% crit chance permanently.
  • Tier 4 On Trigger: Give all your swords +20 damage and +20% crit chance permanently.
Talon

Talon

Rare Dragon Melee

  • Tier 1 Start of Combat: Permanently give your items +10% crit chance.
  • Tier 2 Start of Combat: Permanently give your items +20% crit chance.
  • Tier 3 Start of Combat: Permanently give your items +40% crit chance.
  • Tier 4 Start of Combat: Permanently give your items +100% crit chance and +5 damage.
Tempest

Tempest

Legendary Storm Ranged

  • Tier 1 On Trigger: Trigger a Shock stack on enemy.
  • Tier 2 On Trigger: Trigger 2 Shock stacks on enemy.
  • Tier 3 On Trigger: Trigger 3 Shock stacks on enemy.
  • Tier 4 On Trigger: Trigger 4 Shock stacks on enemy.
The Pyramid

The Pyramid

Cursed Dark Melee

  • Tier 1 Start of Combat: Permanently give item to the right a random debuff.
  • Tier 2 Start of Combat: Permanently give item to the right 2 random debuffs.
  • Tier 3 Start of Combat: Permanently give item to the right 4 random debuffs.
  • Tier 4 Start of Combat: Permanently give item to the right 8 random debuffs.
Thunder Potion

Thunder Potion

not recorded yet

  • Tier 1 Use to permanently increase shock damage by +20.
Time Pendant

Time Pendant

Epic Neutral Melee

  • Tier 1 On Trigger: Remove 1s current cooldown from item below.
  • Tier 2 On Trigger: Remove 2s current cooldown from item below.
  • Tier 3 On Trigger: Remove 4s current cooldown from item below.
  • Tier 4 On Trigger: Trigger item below.
Time Tonic

Time Tonic

not recorded yet

  • Tier 1 Use on item to give it -0.5s cooldown.
Time Vial

Time Vial

not recorded yet

  • Tier 1 Use on item to give it -0.2s cooldown.
Tome of Blades

Tome of Blades

Rare Neutral Ranged

  • Tier 1 Start of Combat: If you have at least 3 daggers, gain +4 bonus multicast.
  • Tier 2 Start of Combat: If you have at least 3 daggers, gain +8 bonus multicast.
  • Tier 3 Start of Combat: If you have at least 3 daggers, gain +16 bonus multicast.
  • Tier 4 Start of Combat: If you have at least 3 daggers, trigger this infinitely.
Topaz Spear

Topaz Spear

Epic Crystal Melee

  • Tier 3 Start of Combat: Apply 20 bleed.
  • Tier 4 Start of Combat: Apply 40 bleed.
Toxins

Toxins

not recorded yet

  • Tier 1 On Trigger: Trigger poison damage on enemy.
  • Tier 2 On Trigger: Trigger poison damage on enemy twice.
  • Tier 3 On Trigger: Trigger poison damage on enemy thrice.
  • Tier 4 On Trigger: Trigger poison damage on enemy 4 times.
Treasure Chest

Treasure Chest

Special Neutral Melee

  • Tier 1 When Sold: Gain 2 goblets.
  • Tier 2 When Sold: Gain 4 goblets.
  • Tier 3 When Sold: Gain 8 goblets.
  • Tier 4 When Sold: Gain 8 goblets, 40 gold and 40 income.
Trident

Trident

Rare Dark Melee

  • Tier 1 Start of Combat: Apply 5 bleed.
  • Tier 2 Start of Combat: Apply 10 bleed.
  • Tier 3 Start of Combat: Apply 20 bleed. This triggers bleed damage twice on hit.
  • Tier 4 Start of Combat: Apply 40 bleed. This triggers bleed damage 4 times on hit.
Trigem

Trigem

Legendary Neutral Melee

  • Tier 1 On trigger: If you have only unique item types, give your items +5 damage permanently.
  • Tier 2 On trigger: If you have only unique item types, give your items +10 damage permanently.
  • Tier 3 On trigger: If you have only unique item types, give your items +20 damage permanently.
  • Tier 4 On trigger: Give your items +40 damage and +15% crit permanently.
Turnbound Ring

Turnbound Ring

Epic All Melee

  • Tier 1 Start of Day: Permanently gain +10 damage.
  • Tier 2 Start of Day: Permanently gain +20 damage.
  • Tier 3 Start of Day: Permanently gain +20 damage and 10% crit chance.
  • Tier 4 Start of Day: Permanently gain +40 damage, 20% crit chance, and +2 Multicast.
Twilight's Edge

Twilight's Edge

Common Dark Melee

  • Tier 1 Start of Combat: Permanently gain +7 damage.
  • Tier 2 Start of Combat: Permanently gain +14 damage.
  • Tier 3 Start of Combat: Permanently gain +28 damage.
  • Tier 4 Start of Combat: Permanently gain +100 damage.
Value Potion

Value Potion

not recorded yet

  • Tier 1 Use on an item in the shop to trade this potion for that item.
Vaultkeeper Potion

Vaultkeeper Potion

not recorded yet

  • Tier 1 Gain +20 Gold, +10 Income and +8 XP.
Venom Ring

Venom Ring

Legendary Elven Melee

  • Tier 1 On Trigger: Permanently gain +1 poison per poison item.
  • Tier 2 On Trigger: Permanently gain +2 poison per poison item.
  • Tier 3 On Trigger: Permanently gain +16 poison.
  • Tier 4 On Trigger: Permanently gain +20 poison. This applies poison twice.
Venomstrike

Venomstrike

Epic Neutral Ranged

  • Tier 3 When poison triggers on enemy, permanently gain +1 poison.
  • Tier 4 When poison triggers on enemy, permanently gain +3 poison.
Void Stinger

Void Stinger

Legendary Arcane Melee

  • Tier 1 When you apply a debuff, permanently gain +1 damage.
  • Tier 2 When you apply a debuff, permanently gain +2 damage.
  • Tier 3 When you apply a debuff, permanently gain +4 damage.
  • Tier 4 When you apply a debuff, permanently gain +5 damage and a random debuff.
Voidspike

Voidspike

Common Arcane Melee

  • Tier 1 When you apply a debuff, gain +2 bonus damage.
  • Tier 2 When you apply a debuff, gain +4 bonus damage.
  • Tier 3 When you apply a debuff, gain +8 bonus damage.
  • Tier 4 When you apply a debuff, permanently gain +8 damage.
Wand

Wand

Legendary Witch Ranged

  • Tier 1 Permanently gain +1 multicast when using a potion on this.
  • Tier 2 Permanently gain +2 multicast when using a potion on this.
  • Tier 3 Permanently gain +4 multicast when using a potion on this.
  • Tier 4 Permanently gain +4 multicast and +15 damage when using a potion on this.
War Bow

War Bow

Rare Neutral Ranged

  • Tier 1 Start of Combat: Permanently gain +2 Damage per unique bow.
  • Tier 2 Start of Combat: Permanently gain +4 Damage per unique bow.
  • Tier 3 Start of Combat: Permanently gain +4 Damage and Crit Chance per unique bow.
  • Tier 4 Start of Combat: Permanently gain +8 Damage, Crit and Multicast per unique bow.
Wardbinder

Wardbinder

Epic Neutral Melee

  • Tier 1 On Trigger: Trigger adjacent shields.
  • Tier 2 On Trigger: Trigger adjacent shields twice.
  • Tier 3 On Trigger: Trigger adjacent shields 4 times.
  • Tier 4 On Trigger: Trigger all your shields 6 times.
Warhorn

Warhorn

Legendary Neutral Melee

  • Tier 1 On Trigger: Give adjacent items bonus damage equal to their crit chance.
  • Tier 2 On Trigger: Give adjacent items bonus damage equal to twice their crit chance.
  • Tier 3 On Trigger: Give adjacent items bonus damage equal to 4 times their crit chance.
  • Tier 4 On Trigger: Give all your items bonus damage equal to 6 times their crit chance.
Warrior Shield

Warrior Shield

Legendary Neutral Melee

  • Tier 1 Whenever you gain shield, deal 50 damage.
  • Tier 2 Whenever you gain shield, deal 100 damage.
  • Tier 3 Whenever you gain shield, gain 50 extra and deal 200 damage.
  • Tier 4 Whenever you gain shield, gain 200 extra and deal 400 damage.
Whetstone

Whetstone

not recorded yet

  • Tier 1 On Trigger: Gain a stone-stack. When you pass: Consume a stack to permanently give your items +5 damage.
  • Tier 2 On Trigger: Gain 2 stone-stacks. When you pass: Consume a stack to permanently give your items +5 damage.
  • Tier 3 On Trigger: Gain 3 stone-stacks. When you pass: Consume a stack to permanently give your items +5 damage.
  • Tier 4 When you pass: Permanently give your items +10 damage.
Wicked Staff

Wicked Staff

Rare Witch Ranged

  • Tier 1 Permanently gain +5 damage when using a potion on this.
  • Tier 2 Permanently gain +10 damage when using a potion on this.
  • Tier 3 Permanently gain +20 damage when using a potion on this.
  • Tier 4 Permanently gain +50 damage when using a potion on this.
Wild Magic

Wild Magic

Epic Arcane Ranged

  • Tier 1 Start of Combat: Permanently transform item to the right into a random plain item.
  • Tier 2 Start of Combat: Permanently transform item to the right into a random 1-Star item.
  • Tier 3 Start of Combat: Permanently transform item to the right into a random 2-Star item.
  • Tier 4 Start of Combat: Permanently transform item to the right into a random 3-Star item.
Wildfire

Wildfire

Common Flame Melee

  • Tier 3 On Trigger: Permanently gain +1 burn.
  • Tier 4 On Trigger: Permanently gain +2 burn.
Winter's Embrace

Winter's Embrace

Legendary Moon and Frost Ranged

  • Tier 1 When you crit, gain +1 bonus multicast.
  • Tier 2 When you crit, gain +2 bonus multicast.
  • Tier 3 When you crit, permanently gain +2 multicast.
  • Tier 4 When you crit, gain +2 multicast and +2 damage permanently.
Witch Essence

Witch Essence

not recorded yet

  • Tier 1 Use on item to give it the Witch tag.
Woodchopping

Woodchopping

Epic Neutral Melee

  • Tier 1 On Trigger: Give your axes +3 damage per unique axe permanently.
  • Tier 2 On Trigger: Give your axes +6 damage per unique axe permanently.
  • Tier 3 On Trigger: Give your axes +12 damage per unique axe permanently.
  • Tier 4 On Trigger: Give your axes +24 damage and +5% crit per unique axe permanently.
Wrath Potion

Wrath Potion

not recorded yet

  • Tier 1 Use on item to give it +8 damage.
Wrench

Wrench

Epic Goblin Melee

  • Tier 1 On Trigger: Give Goblin item to the right +1 bonus Multicast.
  • Tier 2 On Trigger: Give Goblin item to the right +2 bonus Multicast.
  • Tier 3 On Trigger: Give Goblin item to the right +3 bonus Multicast.
  • Tier 4 On Trigger: Give Goblin item to the right +1 Multicast permanently.
Wyrmshot

Wyrmshot

not recorded yet

  • Tier 1 When an item crits, gain +1 bonus damage.
  • Tier 2 When an item crits, gain +2 bonus damage.
  • Tier 3 When an item crits, gain +4 bonus damage.
  • Tier 4 When an item crits, permanently gain +6 damage.
molotov

molotov

not recorded yet

  • Rule text not available yet.
present_green

present_green

not recorded yet

  • Rule text not available yet.
venom_flask

venom_flask

not recorded yet

  • Rule text not available yet.